Basic Moves
The Wizard
- Spellbook
- Prepare Spells
- Cast a Spell
- Spell Defense
- Ritual
- Elf
- Human
- Prodigy
- Empowered Magic
- Fount of Knowledge
- Know-It-All
- Expanded Spellbook
- Enchanter
- Logical
- Arcane Ward
- Counterspell
- Quick Study
- Master
- Greater Empowered Magic
- Enchanter’s Soul
- Highly Logical
- Mystical Puppet Strings
- Arcane Armor
- Protective Counter
- Ethereal Tether
- Spell Augmentation
- Self-Powered
Spell Defense
You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.