Volley

When you take aim and shoot at an enemy at range, roll+Dex. ✴On a 10+, you have a clear shot—deal your damage. ✴On a 7–9, choose one (whichever you choose you deal your damage):

  • You have to move to get the shot placing you in danger as described by the GM
  • You have to take what you can get: -1d6 damage
  • You have to take several shots, reducing your ammo by one

Volley covers the entire act of drawing, aiming, and firing a ranged weapon or throwing a thrown weapon. The advantage to using a ranged weapon over melee is that the attacker is less likely to be attacked back. Of course they do have to worry about ammunition and getting a clear shot though.

On a 7–9, read “danger” broadly. It can be bad footing or ending in the path of a sword or maybe just giving up your sweet sniper nest to your enemies. Whatever it is, it’s impending and it’s always something that causes the GM to say “What do you do?” Quite often, the danger will be something that will then require you to dedicate yourself to avoiding it or force you to defy danger.

If you’re throwing something that doesn’t have ammo (maybe you’ve got a move that makes your shield throwable) you can’t choose to mark off ammo. Choose from the other two options instead.

Aranwe: So, I’m stuck down here on the floor of the ritualarium and that orc eyegouger is chanting his ritual up on the pedestal? Since Thelian has the rest of the rabble busy, I’ll aim my bow and take a shot at the chanting orc.

GM: An excellent choice—sounds like volley to me.

Aranwe: I got an 8, damn. Well, I’m low on arrows and even lower on HP. I better take what I can get. I roll my damage, then subtract the results of a d6, right? I got a 3. Is that enough to distract him, at least?

GM: Sure! The arrow digs into the eyegouger’s leg and he roars in pain, interrupting the ritual temporarily. Unfortunately, it looks like interruption might just be worse—a terrible rumbling echoes from the pit under the pedestal and the masonry of the room begins to crumble. What do you do?

Halek: Kobolds and an ogre? Man, what’s going on here? Well, if they’re coming to get me, I might as well let my arrows say hello. I take a shot at the mob. I rolled an 8.

GM: Well, what’ll it be? Danger? Ammo?

Halek: I’ll take the danger.

GM: Well, the kobolds swarm you and you manage to hit one as they approach—he falls down but as the rest approach, you realize you’ve lost track of the ogre. He smashes you with his club and you take 12 damage!

Halek: 12 damage? That’s the danger?

GM: You’re right, that’s not just danger. Okay, so you’re not mush yet—the ogre is looming behind you and that club is flying down at your head! What do you do?