Basic Moves
The Barbarian
- Outsider
- Full Plate And Packing Steel
- Unencumbered, Unharmed
- The Upper Hand
- What Are You Waiting For?
- Herculean Appetites
- Musclebound
- Still Hungry
- Appetite For Destruction
- My Love For You Is Like A Truck
- What Is Best In Life
- Wide-Wanderer
- Usurper
- Khan Of Khans
- Samson
- Smash!
- Indestructible Hunger
- Eye For Weakness
- On The Move
- A Good Day To Die
- Kill ‘Em All
- War Cry
- Mark Of Might
- More! Always More!
- The One Who Knocks
- Healthy Distrust
- For The Blood God
Mark Of Might
When you take this move and spend some uninterrupted time reflecting on your past glories, you may mark yourself with a symbol of your power (a long braid tied with bells, ritual scars or tattoos, etc.) Any intelligent mortal creature who sees this symbol knows instinctively that you are a force to be reckoned with and treats you appropriately.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.