Basic Moves
The Paladin
- Human
- Quest
- Lay On Hands
- I Am The Law
- Armored
- Divine Favor
- Bloody Aegis
- Smite
- Holy Protection
- Voice Of Authority
- Hospitaller
- Exterminatus
- Charge!
- Staunch Defender
- Setup Strike
- Evidence Of Faith
- Holy Smite
- Ever Onward
- Impervious Defender
- Perfect Knight
- Tandem Strike
- Divine Protection
- Divine Authority
- Perfect Hospitaller
- Indomitable
Impervious Defender
Replaces: Staunch Defender
When you Defend you always get +1 hold, even on a 6-. When you get a 12+ to defend instead of getting hold the nearest attacking creature is stymied giving you a clear advantage, the GM will describe it.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.