When you’re in too deep and need a way out, name your escape route and roll+DEX
- On a 10+ you’re gone.
- On a 7–9 you can stay or go, but if you go it costs you: leave something behind or take something with you, the GM will tell you what.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.