Basic Moves
The Wizard
- Spellbook
- Prepare Spells
- Cast a Spell
- Spell Defense
- Ritual
- Elf
- Human
- Prodigy
- Empowered Magic
- Fount of Knowledge
- Know-It-All
- Expanded Spellbook
- Enchanter
- Logical
- Arcane Ward
- Counterspell
- Quick Study
- Master
- Greater Empowered Magic
- Enchanter’s Soul
- Highly Logical
- Mystical Puppet Strings
- Arcane Armor
- Protective Counter
- Ethereal Tether
- Spell Augmentation
- Self-Powered
Highly Logical
Replaces: Logical
When you use strict deduction to analyse your surroundings, you can Discern Realities with INT instead of WIS.
- On a 12+ you get to ask the GM any three questions, not limited by the list.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.