Basic Moves
The Ranger
- Elf
- Human
- Hunt and Track
- Called Shot
- Animal Companion
- Command
- Half-Elven
- Wild Empathy
- Familiar Prey
- Viper's Strike
- Camouflage
- Man's Best Friend
- Blot Out the Sun
- Well-Trained
- God Amidst the Wastes
- Follow Me
- A Safe Place
- Wild Speech
- Hunter's Prey
- Viper's Fangs
- Smaug's Belly
- Strider
- A Safer Place
- Observant
- Special Trick
- Unnatural Ally
Man's Best Friend
When you allow your animal companion to take a blow that was meant for you, the damage is negated and your animal companion's ferocity becomes 0. If its ferocity is already 0 you can't use this ability. When you have a few hours of rest with your animal companion its ferocity returns to normal.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.