Basic Moves
The Wizard
- Spellbook
- Prepare Spells
- Cast a Spell
- Spell Defense
- Ritual
- Elf
- Human
- Prodigy
- Empowered Magic
- Fount of Knowledge
- Know-It-All
- Expanded Spellbook
- Enchanter
- Logical
- Arcane Ward
- Counterspell
- Quick Study
- Master
- Greater Empowered Magic
- Enchanter’s Soul
- Highly Logical
- Mystical Puppet Strings
- Arcane Armor
- Protective Counter
- Ethereal Tether
- Spell Augmentation
- Self-Powered
Enchanter
When you have time and safety with a magic item you may ask the GM what it does, the GM will answer you truthfully.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.