Basic Moves
The Wizard
- Spellbook
- Prepare Spells
- Cast a Spell
- Spell Defense
- Ritual
- Elf
- Human
- Prodigy
- Empowered Magic
- Fount of Knowledge
- Know-It-All
- Expanded Spellbook
- Enchanter
- Logical
- Arcane Ward
- Counterspell
- Quick Study
- Master
- Greater Empowered Magic
- Enchanter’s Soul
- Highly Logical
- Mystical Puppet Strings
- Arcane Armor
- Protective Counter
- Ethereal Tether
- Spell Augmentation
- Self-Powered
Know-It-All
When another player's character comes to you for advice and you tell them what you think is best, they get +1 forward when following your advice and you mark experience if they do.
The information on this site is based on the works of Sage LaTorra and Adam Koebel.
More information can be found at the Dungeon World Official Website.