Monster Generator
Fill out the form below to generate a new monster for Dungeon World
Advanced
You can adjust the options below to manually modify the stats below
Currently, Only Site Admins have the ability to save custom monsters, I hope to be able to change this in the future.
Making Monsters
Monsters start with your description of them. Whether you’re making the monster before play or just as the players come face-to-face with it, every monster starts with a clear vision of what it is and what it does.
If you’re making a monster between sessions start by imagining it. Imagine what it looks like, what it does, why it stands out. Imagine the stories told about it and what effects it has had on the world.
If you’re making a monster on the fly during a session start by describing it to the players. Your description starts before the characters even lay eyes on it: describe where it lives, what marks it has made on the environment around it. Your description is the key to the monster.
When you find you need stats for the monster you use this series of questions to establish them. Answer every question based on the facts established and imagined. Don’t answer them aloud to anyone else, just note down the answers and the stats listed with each answer.
If two questions would grant the same tag don’t worry about it. If you like you can adjust damage or HP by 2 to reflect the tag that would be repeated, but it’s not necessary. If a combination of answers would reduce HP or damage below 1 they stay at 1.
When you’re finished your monster may have only one move. If this is the case and you plan on using the monster often, give it another 1–2 moves of your choice. These moves often describe secondary modes of attack, other uses for a primary mode of attack, or connections to a certain place in the world.